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Showing posts from March, 2025

Desert Mining Outpost - Terrain Project

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This was a short terrain project I did after being inspired by an Esty seller Panhandle3D  who was selling some really cool looking pre-fab desert dwellings.  I ordered two sets, put the big office buildings aside for my city terrain project (I have yet to start) and then added in a factory, a power plant and a mining tower like building to get the effect.  The terrain is all primed ash gray and then either a strong tone wash for the desert outpost vibes or a dark tone wash for the grimdark concrete look.  I used the Sand Dune maps for the basic idea, rending the terrain flat and the sandy bits between the dunes serving as dirt roads around the outpost.  I thought it turned out pretty well... in fact it has me redesigning my Arkab Legion project from several years ago to make a defending force for it.

1st Co; 2nd Bn - Kell Hounds; Mallory's World

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The original entry in the world of Batteltech for the now famous Kell Hounds was the death of Ian Davion on Mallory's World.  Here the 2nd Sword of Light caught the Davion first prince and killed him as he covered a withdrawal of his Guards off world.  With the Prince down one the field the Kell Hounds rushed the 2nd Sworders to secure the body and prevent it being carried off to the Combine as a trophy.  The original Kell Hounds scenario book has one such meeting between Zakahashi's Zombies (see previous project post) and the 1st Co. of the Kell Hounds 2nd Battalion which I have recreated here. The Kell Hounds are one of the most Iconic of units in the Battletech universe, taking a central role as a way of telling the story of the 4th Succession Wars as well as acting as a kind of window into the Clans via Phelan Kell's capture by Clan Wolf in the Clan Invasion.  Always portrayed as tactical genius and elite; the Kell Hounds have always been donned in expansive plot...