Draconis Combine Sensor Engineer Infantry
w tactical value in a game - and therefore are rarely seen - but do have campaign value. Like sniper platoons, or fast recon platoons they may not add much in the tabletop one off game, but in a large campaign format they can be force multipliers.
In campaign play finding the enemy - ISR in a modern context - is a real thing to consider in double blind games. And if you are not running a campaign double blind then you are not really running an 'extended' or 'complex' campaign. Here is where this next addition comes in handy - Surveillance Specialists aka Sensor Engineers.
Although the writeup of them is for the comguards what we are a really talking about here are recon troops who do SIGINT. In modern US military terms they are the Low Level Voice Intercept (LLVI) or SIGINT Terminal Guidance (STG) troops which enabled so much of the warfighting in the last 20 years. The description specifically mentions locating command posts from signals - that is to say triangulating emissions sources. While we can assume most transmissions are encrypted and won't be cracked in real time, Battletech is terrible about EMCON - as would by necessity be the case in big walking robots unless the force was specifically doing line of sight laser coms or low power inter-lance radio.
In any case here is my take on Sensor engineers. The infantry were from Vanguard Miniatures Airborne Specialists (mostly) and the Metal Core Collectibles slipstream hover vehicles.
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